Weapon
Elite rifles, launchers and weapon optics: more damage per shot.
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ARENIZ / Armory, equipment and the tech tree
Fit out every unit the way you want to fight: weapons, protection, back gear and ammunition you can see on the model, three custom loadouts per faction, a ten-step Mastery ladder for each unit and elite units that grow out of their country's parts.
Part of the next game update.
The Armory brings equipping, your battle loadout and your match power together on one screen. Choose a country, pick a unit from the list and turn the 3D model in your hand: the camera frames the slot you are working on.
Each faction has four loadouts. Default is the standard kit of every unit: always ready, never changed. Custom 1, 2 and 3 are yours to fill. The loadout you choose is the one your units wear in every match.
Parts are real pieces on the model, not icons. Every unit starts with its standard kit; new parts add a small, readable step in power and stay within firm limits.
Elite rifles, launchers and weapon optics: more damage per shot.
Helmets, armour vests, shoulder plates and covers: more health.
Back packs, jetpacks and leg braces: more firepower or more speed.
Elite ammunition for infantry and vehicles: harder hits from the same weapon.
Machines are fitted out too, with their own slots.
Every unit has a ten-step Mastery ladder in the tech tree. Mastery I is the unit as it comes; each step after that is a part from the Weapon, Protection or Special branch, unlocked in order within its branch.
An elite unit is its base unit in its country's elite kit. Unlock the country's parts for that unit and the elite unit can be unlocked too; in the Armory you see the requirements tick off one by one.
Your match power comes from the parts you actually take into battle: only what is equipped in your chosen loadout, for the country you play, counts.