ARENIZ

ARENIZ / Units & Buildings

Arsenal

Units & Buildings

Concept sketches of every unit, hero, defense and building you can field, grouped by faction and role.

Concept sketches from the ARENIZ art team. Select a card to open the full drawing.

White

White Alliance

Buildings21

Drone Relay HubDrone Relay HubKeeps your Drone Tanks online; without it, or without full power, they shut down.Orbital EyeOrbital EyeReveals the whole map while powered.Veil ProjectorVeil ProjectorVeil Projector: hides your and your allies' nearby buildings from enemy radar, satellites and reveals, and blurs the enemy's memory of them.Solar FarmSolar FarmWhite power plant. Keep power above demand or production slows and defenses shut down.BarracksBarracksTrains infantry and war animals. Higher level or more Barracks train faster.Military GarageMilitary GarageBuilds vehicles; its level also speeds ship production.Naval YardNaval YardShipyard on the shore: builds ships, submarines and landing hovers.DepotDepotRaises your ore storage limit, so full stores stop wasting income.Ore MineOre MineRefinery: comes with a free Prospector; miners unload ore here for income.VeterinaryVeterinaryHeals idle war animals standing next to it, paid per point healed.RoboticsRoboticsSpeeds up construction and unlocks elite units such as heroes and super-heavy tanks.LaboratoryLaboratoryResearches weapon, armor, shield and drive upgrades and unlocks advanced units and buildings.HospitalHospitalHeals idle infantry standing next to it, paid per point healed.Eclipse FieldEclipse FieldEclipse Field: hides the area around it from enemies and blocks spy disguises there.Service DepotService DepotRepairs idle vehicles parked next to it and removes Gnawer Drones from them.Replica BayReplica BayClones a share of every infantry batch from your Barracks for free (25% per Replica Bay).PurifierPurifierEach Purifier raises the ore your miners deliver by 7% (scaled by power).Shield DomeShield DomeAbsorbs part of the damage dealt to your headquarters; more domes absorb more.Air CommandAir CommandBuilds aircraft and gives them landing pads (4 per level).Rift GateRift GateSuperweapon: teleports all ground and naval units in an area.Superweapon SiteSuperweapon SiteUnlocks your faction's attack and shield superweapons, each with its own charge timer.

Black

Black Union

Buildings21

IronworksIronworksMakes your vehicles, aircraft and ships 25% cheaper and faster to build.Pulse SensorPulse SensorShows where enemy units nearby are moving or attacking.Radar TowerRadar TowerBlack radar: turns on the minimap while your base has full power.Coil StationCoil StationBlack power plant. Keep power above demand or production slows and defenses shut down.BarracksBarracksTrains infantry and war animals. Higher level or more Barracks train faster.Military GarageMilitary GarageBuilds vehicles; its level also speeds ship production.Naval YardNaval YardShipyard on the shore: builds ships, submarines and landing hovers.DepotDepotRaises your ore storage limit, so full stores stop wasting income.Ore MineOre MineRefinery: comes with a free Prospector; miners unload ore here for income.VeterinaryVeterinaryHeals idle war animals standing next to it, paid per point healed.RoboticsRoboticsSpeeds up construction and unlocks elite units such as heroes and super-heavy tanks.LaboratoryLaboratoryResearches weapon, armor, shield and drive upgrades and unlocks advanced units and buildings.HospitalHospitalHeals idle infantry standing next to it, paid per point healed.ReactorReactorBlack nuclear reactor with huge power output.Service DepotService DepotRepairs idle vehicles parked next to it and removes Gnawer Drones from them.Replica BayReplica BayClones a share of every infantry batch from your Barracks for free (25% per Replica Bay).PurifierPurifierEach Purifier raises the ore your miners deliver by 7% (scaled by power).Shield DomeShield DomeAbsorbs part of the damage dealt to your headquarters; more domes absorb more.Air CommandAir CommandBuilds aircraft and gives them landing pads (4 per level).Rift GateRift GateSuperweapon: teleports all ground and naval units in an area.Superweapon SiteSuperweapon SiteUnlocks your faction's attack and shield superweapons, each with its own charge timer.

Grey

Grey Syndicate

Buildings20

Gene ForgeGene ForgeSuperweapon: turns infantry in the target area into Maulers that fight for you.MindscanMindscanGrey radar with a Mind Sweep power; unlocks the Drift Orb.ReclaimerReclaimerRecycles your own units for up to 50% of their cost (less when damaged, more for veterans; 100% for mind-controlled enemies).Will SpireWill SpireSuperweapon: damages an area, then permanently takes control of the surviving enemy units.BarracksBarracksTrains infantry and war animals. Higher level or more Barracks train faster.Matrix ReactorMatrix ReactorGrey power plant; each infantry garrisoned inside (up to 5) adds extra power.Military GarageMilitary GarageBuilds vehicles; its level also speeds ship production.Naval YardNaval YardShipyard on the shore: builds ships, submarines and landing hovers.DepotDepotRaises your ore storage limit, so full stores stop wasting income.VeterinaryVeterinaryHeals idle war animals standing next to it, paid per point healed.RoboticsRoboticsSpeeds up construction and unlocks elite units such as heroes and super-heavy tanks.LaboratoryLaboratoryResearches weapon, armor, shield and drive upgrades and unlocks advanced units and buildings.HospitalHospitalHeals idle infantry standing next to it, paid per point healed.Service DepotService DepotRepairs idle vehicles parked next to it and removes Gnawer Drones from them.Replica BayReplica BayClones a share of every infantry batch from your Barracks for free (25% per Replica Bay).PurifierPurifierEach Purifier raises the ore your miners deliver by 7% (scaled by power).Shield DomeShield DomeAbsorbs part of the damage dealt to your headquarters; more domes absorb more.Air CommandAir CommandBuilds aircraft and gives them landing pads (4 per level).Rift GateRift GateSuperweapon: teleports all ground and naval units in an area.Superweapon SiteSuperweapon SiteUnlocks your faction's attack and shield superweapons, each with its own charge timer.

Tech Buildings

Neutral oil derricks and tech buildings can be captured for extra income or abilities.