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ARENIZ / Releases

Patch notes

Releases

Every ARENIZ version with its release notes, newest first: what is new, what got better and what was fixed.

1.7.0.4Latest

Build 153Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

Improved

  • Buildings rise in your colours From the first moment of construction, your Headquarters and every new building show their full textures in your player colour while they rise, including the coloured trim panels of Black and Grey buildings.
  • Better stability on iPhone and Android while a battle loads.

1.7.0.3

Build 152Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

New

  • Armour for aircraft Fitted armour from the Armory now also comes for 17 aircraft. Its plates follow each aircraft's own fuselage, wings and engines, in the Armory and in the air, and carry your player colour. 79 vehicles, aircraft and ships now have their own fitted armour.
  • A new Centipede The Grey Centipede has a new model: ten articulated legs that step as it walks, a long armoured hull and a glass cockpit. Your player colour runs in bands along its legs.

Improved

  • Built-in parts in the Armory Parts a unit cannot work without now stay fitted: the Skyjumper's Jetpack, the Volt Trooper's Power Unit, the Ashmaker's Fuel Tank and the Demolisher's Explosive Vest can be upgraded, never removed. Vehicles, aircraft, ships and defences show their own parts as Standard Engine, Standard Cockpit and more, ready for an upgrade. Your saved loadouts are completed automatically.
  • Slot tiles in the Armory are more compact.

Fixed

  • Armory part cards show the right icon again.

1.7.0.2

Build 151Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

New

  • Armour made to fit Armour from the Armory now fits 67 vehicles, aircraft and ships of all three factions like a made-to-measure kit. Its plates and skirts follow each one's own hull, in the Armory and on the battlefield, and carry your player colour.
  • Aircraft take off and land Aircraft now rest on their landing gear on the Air Command pads. A newly built aircraft takes off from its pad, and every aircraft lands back on its pad when it returns to rearm.

Improved

  • Smoother online matches Units in online matches now move smoothly and stay exactly where you see them. If the host leaves, the match is handed over to another player and goes on; a host who leaves before the hand-over is done loses 1000 XP.
  • Turn the camera around your units The turn buttons by the match timer now swing the camera around the units you have selected, so they stay in view while you look at them from every side. The compass button brings back the default view, and dragging with the middle mouse button moves the map smoothly.

Fixed

  • On macOS, updating a copied game folder no longer falls back to an older version.
  • Graphics on Windows and in Compatibility mode now look the same as on other systems.
  • Each battle alert now appears only once.

1.7.0.1

Build 150Full download

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

New

  • One theme, every unit Buy a skin theme once and it unlocks on every unit and building that has it, across all three factions. Themes you already own through single skins or faction collections now cover all of them too.
  • 63 new models 63 vehicles, buildings and defences have brand-new, far more detailed models. Every skin works on them, and your player colour stays clear on each one.
  • New battlefield ground Every map has new, richer ground: packed soil, gravel, grass and snow with far more detail up close. Buildings show their weathering and wear again.
  • Get closer to the action The battle camera now zooms in much closer. Buildings and trees that would block your view of your units fade out cleanly, so you always see the units you command.

Improved

  • Fully translated in 12 languages Every screen, from the menus to the battle HUD, is now fully translated in all 12 languages, with clearer wording throughout, including the flank and rear hit markers in battle.
  • Alerts in order of urgency Battle alerts now come in colours: red for attacks on your units and base, always on top, then yellow warnings, green good news such as crates and ready units, and blue information. Within each colour the newest alert comes first, and the list stays short.
  • Groups move as one Units you order together now travel together, without stop-and-go on the way. When many of your units attack one target, the ones without room to fire take escort positions around it and step in as soon as a firing spot opens.
  • Smoother big battles Large battles now run faster and smoother, even with many units on the field. Ground units and aircraft find their routes and pick their targets more quickly, and every unit glides smoothly from one moment to the next. The first launch and battle loading are quicker too.

Fixed

  • Fixed a crash when exiting the game.
  • Fixed rare pauses in the middle of a match.
  • Online matches now stay in sync for every player from start to finish.

1.6.8.0

Build 149Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

New

  • A new Breaker tank White's Breaker rolls out with a brand-new, far more detailed model that no longer looks like the Marksman. Your player colour runs across its armour panels, so every Breaker is easy to spot.
  • Battlefields that show the fight Battles now leave craters, scorched ground, track marks and burnt-out wrecks behind, with smoke and dust hanging over the field. Grass bends and flattens under passing units and slowly springs back instead of vanishing.
  • 360° battle camera Turn the battle camera all the way around with Alt + middle mouse, the comma and full stop keys, or a two-finger twist on touch screens. Home brings the view back to the classic angle. You can also use the turn buttons next to the match timer.
  • Daily Supply Sign in each day to collect a supply drop of gold or XP from the new Daily Supply calendar. Ten days in a row open the 10-Day Treasure with a chest-opening reveal you can skip.
  • Spectating, your way Hosts decide with the new Allow Spectators rule at the top of the match rules; it is off by default, and the Watch button only appears when it is on. Spectators get their own menu, a minimap they can toggle and a live scoreboard.

Improved

  • Player colours you can read at a glance The colour you pick now leads on the vehicles and buildings of all three factions, with faction trim reduced to thin edge accents. It is the same colour on units, buildings, the minimap and the HUD, and spectators see it too.
  • Fewer, better supply crates Crates are rarer now: one at a time on maps for up to 6 players, two on larger maps. Besides credits they can hold other rewards, and what you got is shown in the centre of the screen, then fades away.
  • Aircraft: landing, ammo and crashes Right-click your own base or airfield with aircraft selected to land them, and jets now show their remaining shots on the health bar and selection card, flying home to rearm when empty. Enemies see the Duskwing only as a hazy shimmer, and downed aircraft break apart into burning pieces instead of resting on rooftops.
  • Online rooms: get back to your seat If you drop out of a room, your seat is held so you can reconnect, and kicked players return to the room list with a clear notice. Double-click a room to join it. Online battles run smoother on a reworked connection, and long matches with big armies stutter less.
  • Armory: parts for each unit Armory parts now belong to the unit you buy them for, so every unit is equipped on its own. Everything you already own stays unlocked, and every part now has its own card art.
  • Arc for White, Volt Spire for Black White now builds the Arc and Black builds the Volt Spire. The Volt Spire's head turns to face its target, scans while idle and stops when the power fails, and the build menus follow a clearer order.

Fixed

  • A short freeze when the first wrecks appeared in battle is gone.
  • Fixed a rare online error when a player's connection dropped.

1.6.7.0

Build 148Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

Improved

  • See your army in the forest Tree crowns no longer swallow your bases or your troops. Crowns that would cover a building are trimmed back, and the canopy opens just above any unit standing under it, so soldiers and vehicles stay visible and lit. Your own units under trees also get a faint team-colour edge.
  • Tech buildings you can find Neutral tech buildings are now full size on a concrete plate, larger than a tank, and every map places them on clear, level ground away from rocks and trees. A waving flag on the plate corner shows who holds each one, in the owner's team colour and emblem, and the name sits right on its roof.
  • A tidy Air Command Parked jets now fit the Air Command's landing pads, one jet per pad, and no longer overlap each other or the tower. Aircraft that do not fit on a pad park nose-out on clear, level ground beside the building.
  • A tidier clan chat Report and Hide now live behind one small options button at the end of each message, so names and messages use the full width again. On phones and tablets the floating clan chat now fits the screen and shows more messages at once.
  • Tech tree on touch screens Drag the tech tree with one finger to move through every line, tap a card to open it, and pinch to zoom. The board now fills the screen width instead of leaving an empty area beside the elite columns.
  • Cleaner battle screen on phones The unit bar at the bottom no longer slides under the selection panel, building names wrap onto two lines instead of being cut, button labels never break mid-word and the FPS counter keeps clear of the timer. Menu page headers take less height on phones, and on iPhone and iPad the exit button is gone because the system closes apps.

Fixed

  • Clearer screens, every language Japanese, Chinese, Korean, Arabic and Hindi text now shows correctly everywhere in battle. The selection panel fits every screen, ability captions are larger, and battle notices no longer stack on top of each other. The Armory opens on the unit you picked, a second headquarters unfolds like the first, the ground under buildings on slopes is no longer black, Grey's base vehicle is repaired at the Service Depot, and music stops when you log out.
  • Closing the game on iPhone and iPad no longer freezes the screen.

1.6.5.0

Build 146Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

Improved

  • Tidier supply crates No more than two supply crates now wait on the battlefield at once, so each one is worth racing for. The crate is smaller and neater, sits firmly on the ground, stays visible in tall grass and has a softer beacon. The recovery crate for a player who lost the base still appears in addition.

Fixed

  • Fairer construction, smoother online battles A building under construction now waits when the building it requires is destroyed and continues once that building stands again; cancelling still refunds. Enemy buildings are revealed as soon as any part of them is in sight. Engineers carrying a captured building no longer get stuck on the way. Online: naval transports carry infantry, large ships unload where you order, Guard units have their Deploy button, mind control works and walls can be drawn at every base you own. Hero names are spelled correctly in every language.

1.6.4.0

Build 145Update

  • Windows
  • macOS
  • iOS (beta)
  • Android (beta)

New

  • Supply crates you can see, miners that listen Supply crates now appear on the battlefield and the minimap with a golden beacon. Any unit can open them, ships and aircraft included, for credits, reinforcements, repairs, a rank up and more. A player who loses the base may find a recovery crate nearby. Miners now go to the ore field you click and keep harvesting, online too.

Improved

  • Your battle rules, exactly as you set them Every rule you pick in the lobby now applies in the battle: starting money, opening forces, Passing Fire, crates, computer tier and more. Quick presets only change the pace and keep your other choices, Score victory ends when one team is left, and a refused change shows why. The single-battle lobby remembers your last rules. Anyone can join any battle, whatever their unit tiers; the room simply notes when a higher-tier player is present.
  • Country powers need their building Country powers now start charging only once their building stands: Paratroopers need an Air Command, every other country power needs a Laboratory. Lose the building and the charge starts again; during a blackout it holds. Unit orders now need the money up front: a card you cannot afford is locked and shows its price in red.
  • Grey: base flag, Siren Tower and Double Shift In online battles the clan flag now stands beside the Grey mobile base and is planted again wherever it stops. The Siren Tower controls only units within its reach and releases them when they leave it, with a limit on how many units one commander can control. Double Shift now works with step-by-step payment and speeds up the first job you can afford.
  • Calmer update check, cleaner menus The update check now retries quietly on a slow start instead of stopping you with a warning; if your game is already up to date you go straight to the menu and it checks again on its own. Changing the language now updates every menu, lobby and footer label at once. Armory parts on vehicles, aircraft, ships and defenses also sit more cleanly.

1.6.3.0

Build 144Update

  • Windows
  • macOS

Improved

  • Armory gear fits every unit Armory parts now sit properly on every unit class: infantry, vehicles, aircraft, ships, defenses and animals. The war dog's harness and neck guard fit snugly and no longer clash with its standard vest.
  • Smoother battle loading Entering a battle is quicker and the loading screen keeps moving, with far fewer short freezes. Your first battle after starting the game loads much faster.
  • Touch controls polished On phones and tablets the battle controls are cleaner: one command row, a better placed Deploy button, and messages that no longer cover the training panel or unit details.

Fixed

  • Sliders in the settings work correctly again.
  • Units no longer give chase to targets that are not moving away.
  • The War Boar's saddle now sits properly.

1.6.1.0

Build 141Update

  • Windows
  • macOS

New

  • Tanks fire on the move Turreted vehicles and ships now keep shooting while they chase a moving target instead of stopping to fire. Vehicles with a fixed forward gun still turn to aim.
  • New hero gear for Dragan and Sonya Dragan Mancov can carry the Wide C4 Charge for a wider blast, and Sonya Kade can equip the Marksman Rifle for longer range. Both are in the Armory.
  • Clan Wars return in a new edition, and clan notifications keep you up to date.

Improved

  • Hold to skip, and your emblem on the loading screen Hold any key, click or button to skip the opening film: the ARENIZ emblem fills from grey to red, and the film ends when it is full. Loading screens now show the emblem of the side you play.
  • The battle command bar now has two rows, so every button has room.
  • Air transports now land to pick up troops.
  • Unit balance changes across all three factions.
  • The Windows version is now digitally signed.

Fixed

  • Interrupted updates recover more reliably.

1.5.0.3

Build 140Update

  • Windows
  • macOS

New

  • Black unleashes the Nuclear Bomb Black's superweapon is now the Nuclear Bomb, launched from the Nuclear Silo: a blinding flash, a rising mushroom cloud and a scorched crater that lingers on the battlefield.
  • New Black superweapon: Mobilization Build the Mobilization Hall and call up a full battalion: Soldiers, Cloudbreakers and Armored tanks deploy right beside your headquarters.
  • New buildings take the field The Nuclear Silo, Grey's Pulse Sensor and the Mobilization Hall arrive with detailed new models built from their concept art.

Improved

  • Skip the intro after 10 seconds On your first launch you can now skip the opening film after 10 seconds with any key or click, and the startup logos and films play more smoothly.
  • Eleven units have new prices for a better balance.

Fixed

  • The online lobby rules panel now scrolls on small screens.
  • Updates install more reliably, and if an old version can no longer be updated, the game shows a link to a fresh download.
  • Harvester engines sound smoother.

1.5.0.2

Build 139Update

  • Windows
  • macOS

New

  • New map previews Every map in battle setup now shows fresh views from the new look: a top view, the starting bases and the battlefield up close, plus new mission briefing images.

Improved

  • Banner rebalanced, cleaner bases the Banner's shield now recharges gradually under fire instead of refilling completely every moment, so it can no longer shrug off sustained attacks. Buildings now clear the ground they stand on: rocks, crates and debris make way, so every base looks tidy.
  • Smoother faction showroom Switching between White, Black and Grey on the main menu now keeps the showroom view steady, even after you rotate a unit, and the next base fades in cleanly.

1.5.0.1

Build 138Full download

  • Windows
  • macOS

New

  • Next-generation lighting on PC and Mac Battles now run on the Forward+ renderer: ambient occlusion, soft shadows and richer light on every unit and building. Pick a graphics profile from Low to Ultra; on first launch the game chooses one for your hardware. Older PCs can switch to Compatibility in Settings > Graphics > Renderer.
  • Weapons that look and sound real Every weapon has new fire: muzzle flashes sized to their calibre, drifting smoke, tracers and heavier impacts. Rifles, machine guns, cannons, artillery and rockets each get new layered sounds that change with distance. Grey weapons keep their own high-tech character.

Improved

  • Richer battlefields Every map is now dressed with boulders, rock outcrops, scree slopes and scattered debris, so the ground between bases feels like a real front. Shown on Medium graphics and above.
  • Renewed building and vehicle surfaces Buildings and vehicles of all three factions get richer surfaces: panel seams, bolts, edge wear and weathering, while every model keeps its own livery and your team colour stays easy to read.
  • Bigger vehicles and aircraft, closer view Tanks, vehicles and aircraft now appear larger on the battlefield, and the default camera sits closer to the action so you see more detail in every fight. You can still zoom out as before.
  • Smooth faction switching Changing between White, Black and Grey on the main menu is now almost instant, with no pause while the next base appears.

Fixed

  • Several display issues in the main menu were fixed.

Also see: News & Updates · Fixed bugs